i fell a fair distance and then my stereotype racist blob got its head stuck in the ground.. (ha-ha-ha VERY ironic) is that penalty for falling, or was that a bug, or do you like racist jokes?
besides that, it seems to replicate the game quite well. The tone set is also quite clear and done well. as for the game play, well the music drove me insane before i could get anywhere. A bit too happy for my taste.
Besides the controls were too much trouble to get used to.
1. This game doesn't train anything, it habituates :P By that i mean it doesn't teach us anything, or make us smarter, but instead it tells us how to cope with certain posed questions. There's a set amount of questions for each 'subject' and each level, and if you just try that subject a few times you'll know where to look, and you wont become better at what mental arithmetic (for instance) but instead you remember witch one to click. That doesn't make us smarter, it just makes us better at doing that test.
A solution to that would be adding a 'random generator' to the puzzles, instead of having like 10 preset ones.
2. It is very superficial; ultimately it will only test one subject. People will find one puzzle at witch they are good, and only do that one.
A solution to that could be to add a rule that you can only do a certain puzzle a few times for each level, or that you have to have tried all the puzzles every level before you advance.
3. the odd-mental out puzzle is badly made. Some time into the game, some of the preset puzzles where impossible and some where offensively easy. Like 3of em wear a green shirt, and one where's a black shirt... you don't have to be an Einstein to figure that one out, in contrast to be able to see that the professor's eye/ manacle twirls around in the opposite direction does take some time and examination.... And loads of other puzzles
As a solution to that, i'm not to sure, but i think that maybe you should balance it out a bit more.
4. Don't call the guides 'Mentals' :P "hi, I'm Patrick and I'm mental" and we are supposed to learn from them?
Since the level you reach depends on how much time you put into this, in the end, this does not enhance mental capabilities, but merely tests one's level of boredom...
The game itself is awesome :P i had lots of fun playing both versions of Doodle Defender (not that its rly a defence game :P) anyway, the level desighn is right of the bat boring... (even if its called doodle defender) and by randomly adding mines to add varation is not a good idea, because that makes some levels unpassable...
And if then the shop also happens to be 'closed' then your bound to die...
Yes, this could be good because it makes sure you cant keep playing forever and makes an end to your own streak, but not in a fun way.
Up to the point where i had to die, i kept seeing new enemy's show up, and that they where faster stronger and more dangerous, so they should be the limit to one's game, because that is somehow related to 'skill' and if you die like that its your own fault, and that is what the gamer wants, is it not? to test one's skill (or just have fun ofc :P)
so, to sum it up, random mines are not a good idea because of the unpassable levels, in my opinion.
as far as dress up games go, you've got some epic stuff there xD
too much text, too little pictures, i'm sure it contains valid informations and such, but its not quite thrilling to read...
maybe you could add some animations, to examplify or acompany the text
or add some speech..
and improve on the layout, its simple white text, on a black background..
all in all, not thrilling,
this is the most awesome zombie shooter of its kind :D
if you are reading this, then shame on you and go play it nao!
unless ofc its loading =\
the graphics are wonderful, the weapons are cool!
the new weapons are awesome :D shoot a dog with RPG ^_^
all the add-ons were a mayor improvement to the last game,
like: the zombies can kill your teams mates during the battle D:
but most of all I loved the fact that your team mates run away at 2hp left :P
and even in your wall falls, you can still make the last stand, because its then that you dam and curse he who invented reloading weapons =D
as also said by a previous reviewer or 2 probably,
it needs an epic final battle :O
but not in the way of one big huge weird monster thing, cuz thats just gay... and that battle would not be to epic, because all u'd have to do is click your finger off, but at least a battle, because the ending was kind of disappointing =\
but none the less!
awesome game :D
the game was a bit too random 4 me, i never would have guessed most of your 'puzzles'
but, the sound was exeptionally good :O
the artwork ok, the general story kinda clishé
and dude, realy, wtf? banana-rope-knive => fishing rod?!
well, i'ma play the next part :D
use knife on wrist = prob solved
screwdriver?! who needs a screwdriver! u got a banana, now shatap XP
'mikey! you cant leave me!!' - 'watche me!' *dies*
~! The above featured review might have contained spoilers !~
running out of friends, any volenteers?
meh, the game is ok, the concept is not brand new, but the apple is, as far as i care, new-ish. the graphis are ok...
btw, i tried to pierce the apple to his head, by making the arrow land on him at about 80 degrees, but i just killed him with neck shot, that was a set back :P
i really love this game :O
the game concept is so mind blowing new, how do u people come up with this stuff!
its like soo awesome!
but mostly its soo new!
thank god its not commercial or something, like a organization close to a company submitting these games, its always best when its personal :D
plz keep submitting games like these!
I like the AI, we taleked 3 days straight, then he hung himself
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